Craps

Qui dovresti vedere dei contenuti in flash! E' possibile che il tuo browser non supporti flash.

User login

PASS LINE BET

If the come-out roll is seven or eleven, the bet wins, and even money is paid; two, three or twelve (Craps) loses. If four, five, six, eight, nine or ten is rolled, this becomes the POINT. To win on the PASS LINE, the point must be rolled again before a seven is rolled (seven out).

DON'T PASS LINE

This combination is the opposite of PASS LINE; two or three win and twelve is a draw (STAND OFF). Even money is paid. If seven or eleven is rolled, the bet loses. Once the point has been established, in order to win, seven must be rolled before the point is rolled again.

PLACE BETS

A place bet can be made in the following way: if a player thinks that four, five, six, eight, nine and ten will be rolled before seven, he can make a PLACE bet on one or all of the numbers by giving the amount to the employee. PLACE BETS are paid differently according to the number which the bet was made on. Four and ten pay odds of 9 to 5, five and nine pay odds of 7 to 5, six and eight pay odds of 7 to 6. Players have the option to call the bet OFF whenever they want to for one or more throws.

FIELD

Three, four, nine, ten and eleven win and pay even money; two and twelve pay double money. Five, six, seven and eight lose. Every throw of the dice results in a win or a loss.

PROPOSITION BETS

They are valid at every throw of the dice and are given to the STIKMAN (the employee who places the dice with the stick and announces the amount). PROPOSITION BETS, which can however be played separately, take place in the centre of the table and where SEVEN, ANY CRAPS (two, three, twelve), HORN BET (two, three, eleven and twelve) are found.
The areas reserved for these bets are in the centre of the table, represented by two dice under which the pay outs are shown.

SAINT-VINCENT BET

Players can bet singularly on every possible combination of the dice, which make up the numbers 4, 5, 6, 7, 8, 9 and 10 (e.g. 5 can be 4 + 1 or 3 + 2).
The bet wins if the chosen combination of the dice is rolled on the following throw; it loses with any other combination.

HARD WAYS

These are four, six, eight and ten made up of a double (2-2, 3-3, 4-4, 5-5). The hard way combinations win and the easy way combinations and seven lose.

On gambling matters and on anything not included in these rules, the House makes the final decision.